Item Potentials are excluded from calculations and recommendations in this release. The Overall Mastery named Potential is a separate system.
Gear locked in. Finalizing mastery & passive skills — stats and the mastery panel update in a moment.
Scenario totals: {{ resultScenarioSummary }} This is a selected-timestamp result. Save as preset and Use in Armory store the build only; Armory recalculates persistent static totals without this combat scenario or its evaluation-instant skill event.
Deltas show how this result compares with each stored build (green = result is higher). Stored builds use persistent static totals; a scenario-scored result may differ in-scenario.
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1
Weapon Pairing
Two families
2
Ranked Stat Priorities
Drag to reorder
The optimizer weights these in order. Priority 1 is protected hardest. These become your favourite stats on the result screen.
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Included in this priority
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⚔Pick your two weapons above first — then we'll suggest the best stats for your build.
Your role
Presetloads a ranked build — fine-tune below
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Add a priority
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Included in this priority
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No available stats match that search.
Select several stats, then rank them above.
3
Availability Rules
What the search may use
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Set preferencesHow the search treats set bonuses
4
Combat Scenario
Optional conditional scoring
Score decoded conditional effects for one explicit situation. Health and Mana may be left blank; effects that require an unspecified value fail closed instead of assuming one.
5
Attribute Budget
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The optimizer distributes {{ attrBudget }} points across STR · DEX · WIS · PER · FOR and searches breakpoint activations to satisfy your ranked goals. At least is a hard floor that still rewards more — a high-ranked At least goal can keep absorbing score far past its floor and starve lower priorities. Target is a hard floor that stops rewarding that stat once reached — use it when "enough is enough".
6
Passive Skills & Mastery
Calculator evaluated
The Forge selects eight passive skills and allocates each weapon's available Mastery points around your ranked stats. Active and defensive skills are deliberately excluded because they are combat actions rather than permanent sheet-stat sources.
Runs in cooperative chunks and yields to the browser between passes — the page stays responsive and cancellable.
Heroic Builder
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Pick the Heroic you own — its traits prefill so you only adjust what differs.Prefilled to typical max rolls · tweak any tier, level or rune to match your real item.
Filtered to your {{ drawerWeaponFamilies }} pairing. Incompatible weapon types are hidden.
No Overall Mastery node was selected for these priorities.
Every permanent mastery and passive contribution is included in the stat source breakdown. Conditional combat-only effects remain visible here but are not invented as always-on totals.
Sets & Runes
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Rune synergies
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No equipment set bonus or rune synergy is active in this loadout.
Your Priority Stats
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Where to get this gear
Each piece in equipment order, with where to get it — farm it, buy it, or craft it.
Only passive skills are selected by Build from Scratch. Active and defensive skills are combat actions and are not invented by a permanent-stat optimizer.