Every wanted stat can also carry a minimum. At least is a hard floor that still rewards more — a high-ranked At least goal can keep absorbing score far past its floor and starve lower priorities. Target is a hard floor that stops rewarding that stat once reached, so use Target when "enough is enough" (for example Endurance 3,000). Values use the same units the game displays. Protected stats are hard constraints at their current value; the engine will reject a loadout that reduces one.
3. Items to keep
Only lock what must stay
Tick any additional item you do not want replaced.
4. Search options
Recommended defaults selected
Runes
Artifacts
Only Chaos rune IDs already equipped in the source build are treated as owned, with no more than one Chaos rune per item.
Included automatically Set effects, traits, Heroics, and search quality
Exact set-effect scoring, three compatible normal traits per replacement, the game's Heroic limits, automatic Heroic trait and effect configuration when replacements are allowed, and the strongest retained search profile are always included. Item Potentials are excluded from calculations and recommendations in this release.
Advanced combat scenario Distance, time, resources, movement, and nearby players
Blank social counts remain unspecified. Enter 0 only when you know there are none.
Evaluation-instant assertion only: the qualifying activation completed successfully now. Elapsed buff duration is not modeled.
Disabled. Current stats and recommendations use persistent static totals only.
Choose at least one stat. The optimizer handles search quality and calculation rules automatically.