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Combat Lab

Combat Calculator

Pit your build against another and see who wins the exchange — or switch to Ability Damage for a single-skill range.

Item Potentials are excluded from calculations and recommendations in this release. Build selections remain stored for future support.

1

Start here

Choose your build

2

Ability

What are you using?

Judgment LightningStaff · Raw damage per hit

Three abilities are available because only reviewed, build-scoped formulas are shown. This is not your full in-game ability list.

Automatic inputYour equipped weapon’s Base Damage is used by default.
Advanced calculation options

One component is one hit or effect. Conditional follow-ups are not silently added.

Saved-build values already include Stellarite. The live roll and rounding order are not invented.

Your result

Raw damage per hit

Before defense

Raw range before target Defense and combat modifiers

Waiting for data
Result confidence and formula
Known limits
How was this calculated?
Where did the formula come from?
Your buildLocal build
OpponentChoose a build
Mysterious shadow opponentUnknown challengerOpponent weapons
2

Matchup

Choose the fight

Attack type follows the attacker’s main weapon automatically.

Uses the complete typed PvP totals calculated for each build. Normal stats are already included inside those totals and are not added again.

Edit matchup stats

These are complete typed PvP totals. They replace the normal totals and are never added to them.

Edit any value to test a hypothetical matchup. Percentage damage modifiers use character-sheet percentage points.

Matchup summary

General PvP · Melee

Evidence-scoped

Damage comparison

Modeled expected damage

Before Defense

The generic packet compares one 100% weapon-damage hit for any weapon. Reviewed abilities use their decoded component. This is expected damage per component, not whole-skill damage or DPS.

Assumptions and unsupported stages

How to use this

Find the stat that changes the fight.

Adjust one value and the result updates instantly. Compare a gear swap without pretending every server-only damage stage is known.